Usability and Accessibility of Triple Town

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Triple Town app icon
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Screenshots from the Apple Store for Triple Town
  1. Efficiency
  2. Memorability
  3. Errors
  4. Satisfaction
  • Efficiency — after learning the interface, they can quickly use it? Once users have learned how the game works, it was easy to dive into the game and start playing. Even after years of playing the game and new mini-games have been added to the game, the concept remained the same.
  • Memorability — good design will reduce the user’s memory load. Overall the game has remained relatively consistent throughout the years.
  • Errors — user errors (error prevention vs error recovery) Who hasn’t made a mistake before? We’re human after all! If you placed a tree in the wrong location, you can easily purchase a “undo” action using the coins you’ve gained from previous games. Though there isn’t obvious error prevention or error recovery system in place in this game (such as ones placed in field boxes), because it is a free game with in-app purchase options there are purchase confirmations in place in case users didn’t mean to make a purchase.
  • Satisfaction — would users recommend it? I’ve enjoyed the game and its design (why else would I have continued to play it for so long?) which is fun and simple to use. 579 users in the App Store also agree with me, giving the app a 4.6-star rating out of 5. Overall, the game is easy to use, doesn’t take much time to play, can step away from the game, can easily be pick up where I left off, and can be played offline.
  1. 50,000 coins ($4.99 USD)
  2. 10,000 coins ($2.99 USD)
  3. 5,000 coins ($1.99 USD)
  4. 2,000 coins ($0.99 USD)

I combine creativity, technology, and user-centric thinking to create impactful experiences for people. Portfolio: https://www.melissanguyen.design/

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