21st Century Mr. Piggy

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De La Rue machine used by Barclay that used checks or vouchers instead of cards
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  • Colorful buttons and icons that mimic the action to be taken
  • Guided interaction through audio and on screen prompts
  • Simple interface (must keep in mind, a child’s attention span — if prompts are too long, they may give up and get frustrated)
  • View their balance and keep track of money saved/spent
  • NFC card attached to a lanyard (children may forget to take their card out of the slot after the transaction, with an NFC card they can just tap to access their account)
  • They can use their birthdate or birth year as a easy to remember pin number
  • Set a “goal” amount — create a reward system (determined by parent) when the child saved X amount (example: when $25 is saved, the parent can deposit $1 to account — aka “interest”)
  • Use easy to read words for children to understand (such as “take out money” for withdraw and “put money in” for deposit) while using common icons for intended action.
  • Simple UI — less is text, more graphics
  • NFC card as an alternative to inserting card into slot
  • 4 digit pin number
  • 10 keypad with back, enter, and cancel button
  • Cash and coin slot for deposits, cash slot for withdrawal
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Mr. Piggy ATM — version 1
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Mr. Piggy ATM — version 2
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Quick sketch of the flow of the interface
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Prototype on Sketch

I combine creativity, technology, and user-centric thinking to create impactful experiences for people. Portfolio: https://www.melissanguyen.design/

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